The Law of the Order | Divinity Original Sin 2 Wiki (2024)

The Law of the Order

The Law of the Order | Divinity Original Sin 2 Wiki (1)
Magister Julian
Location Reaper's Coast
Suggested Level 10-14
Next Quest
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The Law of the Order is a Quest in Divinity: Original Sin II.

Important NPCs

  • Lohar
  • Magister Julian
  • Brayton Barnes
  • Mordus
  • Magister Reimond

The Law of the OrderObjectives

  1. Investigate the Dwarf Lohar's involvement in Driftwood
  2. Find evidence
  3. Report it to the magisters

The Law of the Order Walkthrough

This quest is acquired by speaking with Magister Reimond in Driftwood. Speak with Magister Julian to get more specific instructions immediately after speaking to Reimond. Lohar,the local gang boss can provide some useful information, provided you be careful. He can be found at Undertavern. In Driftwood Fishery, you can learn that Void-Tainted Fish are bought by someone in Arx by speaking with Brayton Barnes.

If you deliver Mordus' note to Lohar in Shadow over Driftwood quest, you will learn that Lohar's men have stolen some Magisters' cargo. In the depth of Wrecker's Cave, you can find some letters and a ship manifest, mentioning a Deathfog delivery device was stolen. After you defeat Mordus, head north to the cave exit. Near the exit, on the east side, you will pass an open room with a letter from the Dwarf Queen. Pick it up and read it so the quest updates.

You then have to decide how to complete the quest.

  • If you give the letter to Lohar, the quest is closed, with some modest rewards, and no additional experience. This is the safest path to take and doesn't hurt relationships with anyone. However, it has the least story and offers the smallest material reward.
  • If you give it to Magister Julian, he will give you a key to a chest in the barracks with some nice content. He will then ask you to kill Lohar and bring his head (sub-quest No Small Mercies). Killing Lohar grants 5000 EXP, and his corpse has good loot in addition to the head. Bringing the head to Magister Julian yields an additional 9000 EXP and some nice (Epic) items, and closes the quest.

Warning: This path makes enemies out of everyone in the Undertavern if they see you fighting with Lohar, which means you will lose access to a few merchants.

  • As a third option, you can talk to Lohar first, but refuse to give him the letter. He will attack you. After killing him (and any henchmen that notice the fight) you can then give Magister Julian the letter and the head to close the quest and collect all of your rewards. This avoids the problem above.

Caution: If you eat Lohar's head before giving Magister Julian the letter, it will not stop the quest from closing, and you still get the chest key, but Magister Julian will be displeased with you and you will not get the extra EXP and additional items.

Tips and Tricks:

  • If you use the third option, you will receive 35k exp in total if you also kill Magister Reimond.
  • Note that having Beast as a (recruited) party member, when threatening to cut off Lohar's head, Beast threatens to leave the party unless you spare him.

If you go to the Driftwood Fishery, there is a hidden hatch leading toa cellar, located where the dog is. The cellar is booby-trapped, and has decent loot. At the end of the cellar (which is the other side of the door), there is a Marked Barrel with Soulforged weapons for you to loot. Opening thecrate will reveal that the dwarves have been transporting contraband. You can teleport the key to you to skip the traps. There is also a locked chest containing a Voidwoken Fish Exchange scroll.

Lootingthe weapons will spawn many Voidlings, so be sure to have your entire party with you. Luckily, the Voidlings are extremely weak to fire, and there are plenty of barrels around, so feel free to ignite the entire area for an easy AoE wipe. The Voidlings all drop really nice loot, making the fight totally worth it.

The Law of the Order | Divinity Original Sin 2 Wiki (2)The Law of the Order | Divinity Original Sin 2 Wiki (3)

Bug: If you killed Mordus and obtained his amulet, you will be unable to give the note to Lohar as the Shadow over Driftwoodquest will take precedence and prevent you from seeing the option to give Lohar the note. If you tellLohar to deal with the Deathfog himself, he will leave, making this quest impossible to complete except by handing the note over to Magister Julian, who will only tell you to find and kill Lohar. Instead of telling Lohar to deal with the issue himself, you must offer to go to Arx and correct the issue for him, or else he will depart after you give him Mordus's amulet and you will be unable to give him the note. *This seems to have been fixed in the Definitive edition (you just have to talk to him again after giving the amulet and the dialogue option about the note will appear). However, Option 3 above no longer works and all the characters in the Undertavern will turn hostile on you.

Bug 2:There have been many reports that it is easy to lose the note because it is not designated as a quest item (and therefore not immune to alteration), so be sure to complete this quest as soon as possible in order to avoid that situation.


A Craftsman of Dreams and NightmaresA Danger to Herself and OthersA Familiar FaceA Fate Worse Than DeathA Generous OfferA Hunger From BeyondA Hunter of Wicked ThingsA King RebornA Man and His DogA Most Urgent MatterA Prize KillA Rare PreyA Taste of FreedomA Trial for All SeasonsA Web of DesireA Wolf AloneAggressive TakeoverAll In The FamilyAlmira's RequestAn Existential CrisisAn Eye for an EyeAn Unlikely PatronArtefacts of the TyrantBattle at the GatesBitter TonicBlessing from AfarBlood DowryBound by PainBurial RitesBurying the PastBusiness RivalsCall to ArmsChampion of the GodsCounting your ChickensCrippling a DemonDark Dealings in the BlackpitsDelusions of GrandeurDoctor's OrdersDrowning her SorrowsEithne the TraderEnd TimesEscape from Fort JoyEvery Mother's NightmareFaneFane (Quest)Finder's FeeFinding EmmieFinding Lord ArhuGrebb the ScholarHammerfallHealing TouchHeroes' RestHot Under the CollarInfestationInvadersKeep Calm and CarrionLady o' WarLost and FoundLove has a PriceMercy is PowerMost Dangerous When CorneredNo Laughing MatterNo Way OutNothing But Child's PlayOld FlamesOld means GoldOn the RopesOpposites AttractPast MistakesPopularity ContestPowerful AwakeningPress-gangedProving GroundRed Ink in the LedgerRedemptionRunning like ClockworkSaheila's PeopleSaheila's SignetSchool's OutSeed of PowerSeeking RevengeShadow over DriftwoodSigns of ResistanceSilence BrokenSpeaking in Forked TonguesStrange CargoStranger in a Strange LandThe AcademyThe AdvocateThe Arena of Fort JoyThe Arena of the OneThe ArmouryThe Bark's BiteThe Burning PigsThe Burning ProphetThe CollarThe ConsulateThe CovenantThe Cursed RingThe Driftwood ArenaThe Drowned TempleThe DruidThe Elven SeerThe EscapeThe Eternal WorshipperThe ExecutionThe Forgotten and the DamnedThe Gargoyle's MazeThe Imprisoned ElfThe Injured MagisterThe Key to FreedomThe Last Stand of the MagistersThe LoremasterThe MerchantThe Midnight OilThe Missing MagistersThe Missing PrisonersThe Mother TreeThe Murderous GheistThe Nameless IsleThe Purged DragonThe Reluctant ServantsThe Sallow ManThe Secrets of Bloodmoon IslandThe Secrets of the DwarvesThe ShakedownThe ShriekersThe Silent OneThe Snoozing AdventurerThe Stoic SpiritThe TeleporterThe Three AltarsThe Tribe of SaheilaThe Ugly Little BirdThe Vault of Linder KemmThe Watcher's MercyThe WeaverThe Wrecked CaravanThey Shall Not PassThinning the HerdThreads of a CurseTo the Hall of EchoesTreated Like CattleTroubled WatersUnlikely LoversUnscholarly PursuitsUp in the CloudsVengeance for the FallenWhat a Fuss to have WroughtWindow of OpportunityWishful ThinkingWithermoore's Soul Jar

The Law of the Order | Divinity Original Sin 2 Wiki (2024)


Should I kill Queen Justinia or not? ›

If you decide to kill her, she will attack you. She is worth 149,850XP (74,925 XP DE Edition), and the quest is complete when she dies. If you choose not to kill her, she will leave and you will earn a choice of Legendary-quality loot as a reward. You will not earn any XP though, but the quest is complete all the same.

Should you give the letter to Lohar? ›

Pick it up and read it so the quest updates. You then have to decide how to complete the quest. If you give the letter to Lohar, the quest is closed, with some modest rewards, and no additional experience. This is the safest path to take and doesn't hurt relationships with anyone.

Should you kill Lohar in DOS2? ›

Lohar gives you loot, exp, and info/flavor/lore regarding events in act 2 and later acts. Once that's done, make sure Beast is unchained from the rest of the party and somewhere else (even in a different room is fine). Then you can kill him without consequence.

Where is the letter from the dwarven queen? ›

The final piece of evidence needed can be found inside Wrecker's Cave as part of the Shadow over Driftwood quest. After killing Mordus, go to his private chambers to find a letter from the Dwarf Queen. With the letter in hand, you can either return it to Lohar, or bring it to Magister Julian.

Should I let Tarquin live? ›

If a player decides to let Tarquin live and join the crew of the ship for the rest of the game, he imparts a special side quest. The Sourcerer wants some ancient artifacts, and helped, he rewards the player with the Anathema. Besides, Tarquin is also one of the best merchants in the game.

Should you kill the Red Prince? ›

Defeating the Red Prince though, has a completely different set of rewards. Not only do you get a Trait point, some Lumenite Crystals and some scrap, you'll also get the following: Forlorn Fragment - This material can be crafted into the Firestorm mod at McCabe in Ward 13.

Will Beast leave if I kill Lohar? ›

To clarify for anyone looking for the answer to this question: Lohar has a lot of quests, and Beast will leave the party if you kill Lohar in front of him.

Does killing Lohar have consequences? ›

Gameplay-wise, killing Lohar won't effect the course of the game. Story-wise, you'll have to find out yourself. The thing is, if you feel like killing it because he's a shady character, nothing can stop ya. But murder always comes at a price and you'll eventually have to deal with whatever that may cause.

What happens if Sir Lora died in Divinity: Original Sin 2? ›

If Sir Lora dies, he will follow you in spirit form. You can see him with Spirit Vision. His quest yields no experience and is not noted in the logbook.

Where is Lohar Divinity? ›

You can begin this quest by speaking to Lohar and agreeing to help him. He is found in a secret lair beneath the Tavern in Driftwood. This begins in a house in Driftwood. It's an abandoned one on the other side of the road from the large fishery.

How do I find Queen Justinia? ›

Queen Justinia location
  1. Queen Justinia first appears at Arx Sewers.
  2. she will move into the Kemm mansion if you spare her life.
  3. killing her rewards 74,925 XP.
Jul 27, 2022

Where can I find Isbeil? ›

Isbeil appears in the Arx Sewers.


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