-- Made By ivysinbkm
local ScreenGui = Instance.new("ScreenGui")
local Main = Instance.new("Frame")
local Feyeet = Instance.new("TextButton")
local ClickFling = Instance.new("TextButton")
local InvisibleFling = Instance.new("TextButton")
local SpinFling = Instance.new("TextButton")
local title = Instance.new("TextLabel")
local TextLabel = Instance.new("TextLabel")
local TextLabel_2 = Instance.new("TextLabel")
local TextButton = Instance.new("TextButton")
local TextLabel_3 = Instance.new("TextLabel")
local ImageLabel = Instance.new("ImageLabel")
local TextButton_2 = Instance.new("TextButton")
local Openmain = Instance.new("Frame")
local open = Instance.new("TextButton")
--Properties:
ScreenGui.Parent = game.Workspace
Main.Name = "Main"
Main.Parent = ScreenGui
Main.BackgroundColor3 = Color3.fromRGB(47, 47, 47)
Main.Position = UDim2.new(0.353893608, 0, 0.325153381, 0)
Main.Size = UDim2.new(0, 377, 0, 222)
Main.Visible = false
main.Active = true
main.Draggable = true
Feyeet.Name = "Fe yeet"
Feyeet.Parent = Main
Feyeet.BackgroundColor3 = Color3.fromRGB(176, 176, 176)
Feyeet.BorderColor3 = Color3.fromRGB(117, 116, 131)
Feyeet.BorderSizePixel = 3
Feyeet.Position = UDim2.new(0.111405835, 0, 0.279279292, 0)
Feyeet.Size = UDim2.new(0, 125, 0, 33)
Feyeet.Style = Enum.ButtonStyle.RobloxRoundButton
Feyeet.Font = Enum.Font.JosefinSans
Feyeet.Text = "Fe yeet"
Feyeet.TextColor3 = Color3.fromRGB(0, 0, 0)
Feyeet.TextSize = 25.000
Feyeet.MouseButton1Down:connect(function()
local lp = game:FindService("Players").LocalPlayer
local function gplr(String)
local Found = {}
local strl = String:lower()
if strl == "all" then
for i,v in pairs(game:FindService("Players"):GetPlayers()) do
table.insert(Found,v)
end
elseif strl == "others" then
for i,v in pairs(game:FindService("Players"):GetPlayers()) do
if v.Name ~= lp.Name then
table.insert(Found,v)
end
end
elseif strl == "me" then
for i,v in pairs(game:FindService("Players"):GetPlayers()) do
if v.Name == lp.Name then
table.insert(Found,v)
end
end
else
for i,v in pairs(game:FindService("Players"):GetPlayers()) do
if v.Name:lower():sub(1, #String) == String:lower() then
table.insert(Found,v)
end
end
end
return Found
end
local function notif(str,dur)
game:FindService("StarterGui"):SetCore("SendNotification", {
Title = "yeet gui",
Text = str,
Icon = "rbxassetid://2005276185",
Duration = dur or 3
})
end
--// sds
local h = Instance.new("ScreenGui")
local Main = Instance.new("ImageLabel")
local Top = Instance.new("Frame")
local Title = Instance.new("TextLabel")
local TextBox = Instance.new("TextBox")
local TextButton = Instance.new("TextButton")
h.Name = "h"
h.Parent = game:GetService("CoreGui")
h.ResetOnSpawn = false
Main.Name = "Main"
Main.Parent = h
Main.Active = true
Main.Draggable = true
Main.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Main.BorderSizePixel = 0
Main.Position = UDim2.new(0.174545452, 0, 0.459574461, 0)
Main.Size = UDim2.new(0, 454, 0, 218)
Main.Image = "rbxassetid://2005276185"
Top.Name = "Top"
Top.Parent = Main
Top.BackgroundColor3 = Color3.fromRGB(57, 57, 57)
Top.BorderSizePixel = 0
Top.Size = UDim2.new(0, 454, 0, 44)
Title.Name = "Title"
Title.Parent = Top
Title.BackgroundColor3 = Color3.fromRGB(49, 49, 49)
Title.BorderSizePixel = 0
Title.Position = UDim2.new(0, 0, 0.295454562, 0)
Title.Size = UDim2.new(0, 454, 0, 30)
Title.Font = Enum.Font.SourceSans
Title.Text = "FE Yeet Gui (trollface edition)"
Title.TextColor3 = Color3.fromRGB(255, 255, 255)
Title.TextScaled = true
Title.TextSize = 14.000
Title.TextWrapped = true
TextBox.Parent = Main
TextBox.BackgroundColor3 = Color3.fromRGB(49, 49, 49)
TextBox.BorderSizePixel = 0
TextBox.Position = UDim2.new(0.0704845786, 0, 0.270642221, 0)
TextBox.Size = UDim2.new(0, 388, 0, 62)
TextBox.Font = Enum.Font.SourceSans
TextBox.PlaceholderText = "Who do i destroy(can be shortened)"
TextBox.Text = ""
TextBox.TextColor3 = Color3.fromRGB(255, 255, 255)
TextBox.TextScaled = true
TextBox.TextSize = 14.000
TextBox.TextWrapped = true
TextButton.Parent = Main
TextButton.BackgroundColor3 = Color3.fromRGB(49, 49, 49)
TextButton.BorderSizePixel = 0
TextButton.Position = UDim2.new(0.10352423, 0, 0.596330225, 0)
TextButton.Size = UDim2.new(0, 359, 0, 50)
TextButton.Font = Enum.Font.SourceSans
TextButton.Text = "Cheese em'"
TextButton.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton.TextScaled = true
TextButton.TextSize = 14.000
TextButton.TextWrapped = true
TextButton.MouseButton1Click:Connect(function()
local Target = gplr(TextBox.Text)
if Target[1] then
Target = Target[1]
local Thrust = Instance.new('BodyThrust', lp.Character.HumanoidRootPart)
Thrust.Force = Vector3.new(9999,9999,9999)
Thrust.Name = "YeetForce"
repeat
lp.Character.HumanoidRootPart.CFrame = Target.Character.HumanoidRootPart.CFrame
Thrust.Location = Target.Character.HumanoidRootPart.Position
game:FindService("RunService").Heartbeat:wait()
until not Target.Character:FindFirstChild("Head")
else
notif("Invalid player")
end
end)
--//fsddfsdf
notif("Loaded successfully! Created by scuba#0001", 5)
end)
ClickFling.Name = "Click Fling"
ClickFling.Parent = Main
ClickFling.BackgroundColor3 = Color3.fromRGB(124, 124, 124)
ClickFling.Position = UDim2.new(0.111405835, 0, 0.504504502, 0)
ClickFling.Size = UDim2.new(0, 125, 0, 33)
ClickFling.Style = Enum.ButtonStyle.RobloxRoundButton
ClickFling.Font = Enum.Font.JosefinSans
ClickFling.Text = "Click Fling"
ClickFling.TextColor3 = Color3.fromRGB(0, 0, 0)
ClickFling.TextSize = 25.000
ClickFling.MouseButton1Down:connect(function()
for i,v in next, game:GetService("Players").LocalPlayer.Character:GetDescendants() do
if v:IsA("BasePart") and v.Name ~="HumanoidRootPart" then
game:GetService("RunService").Heartbeat:connect(function()
v.Velocity = Vector3.new(0,-30,0)
wait(0.5)
end)
end
end
function rmesh(HatName)
for _,mesh in next, workspace[game.Players.LocalPlayer.Name][HatName]:GetDescendants() do
if mesh:IsA("Mesh") or mesh:IsA("SpecialMesh") then
mesh:Remove()
end
end
end
function create(part, parent, position, rotation)
part.AccessoryWeld:Remove()
Instance.new("Attachment",part)
Instance.new("AlignPosition",part)
Instance.new("AlignOrientation",part)
Instance.new("Attachment",parent)
part.AlignPosition.Attachment0 = part.Attachment
part.AlignOrientation.Attachment0 = part.Attachment
part.AlignPosition.Attachment1 = parent.Attachment
part.AlignOrientation.Attachment1 = parent.Attachment
part.Attachment.Position = position
part.Attachment.Orientation = rotation
part.AlignPosition.Responsiveness = 200
part.AlignOrientation.Responsiveness = 200
part.AlignPosition.MaxForce = 9999999
part.AlignPosition.RigidityEnabled = false
part.AlignOrientation.MaxTorque = 9999999
end
local LocalPlayer = game.Players.LocalPlayer
function eswait(num)
if num == 0 or num == nil then
game:service("RunService").Stepped:wait(0)
else
for i = 0, num do
game:service("RunService").Stepped:wait(0)
end
end
end
function makepart(hat,part)
Instance.new('Part',workspace[LocalPlayer.Name])
workspace[LocalPlayer.Name].Part.Name = 'lerp'..hat
workspace[LocalPlayer.Name]['lerp'..hat].CanCollide = false
workspace[LocalPlayer.Name]['lerp'..hat].Size = workspace[LocalPlayer.Name][hat].Handle.Size
workspace[LocalPlayer.Name]['lerp'..hat].Transparency = 1
Instance.new('Weld',workspace[LocalPlayer.Name]['lerp'..hat])
create(workspace[LocalPlayer.Name][hat].Handle,workspace[LocalPlayer.Name]['lerp'..hat],Vector3.new(),Vector3.new())
workspace[LocalPlayer.Name]['lerp'..hat].Weld.Part0 = workspace[LocalPlayer.Name]['lerp'..hat]
workspace[LocalPlayer.Name]['lerp'..hat].Weld.Part1 = workspace[LocalPlayer.Name][part]
workspace[LocalPlayer.Name]['lerp'..hat].Weld.C0 = workspace[LocalPlayer.Name]['lerp'..hat].CFrame:inverse() * workspace[LocalPlayer.Name][part].CFrame * CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),math.rad(0),0)
end
local hatsine = 0
local hatchange = 1
function clerp(hat,ppx,ppy,pppz,rrrx,rrry,rrz,lppx,lppy,lpppz,lrrrx,lrrry,lrrz,speed)
coroutine.wrap(function()
while true do
hatsine = hatsine + speed
workspace[game.Players.LocalPlayer.Name]['lerp'..hat].Weld.C0 = workspace[game.Players.LocalPlayer.Name]['lerp'..hat].Weld.C0:lerp(CFrame.new(ppx + lppx * math.sin(hatsine/11), ppy + lppy * math.sin(hatsine/11), pppz + lpppz * math.sin(hatsine/11)) * CFrame.Angles(math.rad(rrrx + lrrrx * math.sin(hatsine/11)), math.rad(rrry + lrrry * math.sin(hatsine/11)), math.rad(rrz + lrrz * math.sin(hatsine/11))),0.1)
eswait()
end
end)()
end
local player = game.Players.LocalPlayer
local character1 = player.Character
local mouse = player:GetMouse()
local fakebody = Instance.new("Part", character1)
fakebody.Transparency = 1
fakebody.Anchored = true
fakebody.CanCollide = false
fakebody.Position = character1.Head.Position
fakebody.Name = "FPart"
wait()
_G.ReanimationType = "PDeath" --PDeath, Fling, Simple
_G.Velocity = Vector3.new(36,0,0)
_G.FlingBlock = true
_G.FlingBlockTransparency = 1
_G.HighlightFlingBlock = true
_G.FlingBlockPosition = "FPart"
_G.HighlightFlingBlockColor = Color3.fromRGB(255,0,0)
loadstring(game:HttpGet("https://raw.githubusercontent.com/GelatekWasTaken/Reanimation.lua/main/Main/Main.lua"))()
wait(1)
mouse.KeyDown:connect(function(key)
if key == "e" then
character1.Reanimate.FPart.Position = mouse.Hit.p
end
end)
rmesh('Pink Hair')
rmesh('Kate Hair')
makepart('Kate Hair','Right Arm')
clerp('Kate Hair',0,1,0,0,0,0,0,0,0,0,0,0,1)
makepart('Pink Hair','Right Arm')
clerp('Pink Hair',0,0.5,-2,-90,0,0,0,0,0,0,0,0,1)
local Scale = game.Players.LocalPlayer.Character.Torso.Size.X/2*(game.Players.LocalPlayer.Character.Torso:FindFirstChild("ScaleInserted") ~= nil and game.Players.LocalPlayer.Character.Torso:FindFirstChild("ScaleInserted").Scale.Z or 1)*0.8
local Speed = 20*Scale
local Gravity = 0.1
local Player = game.Players.LocalPlayer
local Character = Player.Character.Reanimate
local Humanoid = Character.Humanoid
Humanoid:SetStateEnabled(Enum.HumanoidStateType.Ragdoll,false)
local Torso = Character.HumanoidRootPart
local Mouse = game.Players.LocalPlayer:GetMouse()
local RenderStepped = game:GetService("RunService").RenderStepped
local Camera = Workspace.CurrentCamera
Camera:ClearAllChildren()
local Model = Instance.new("Model",Character)
local IgnoreList = {Character,Workspace.Terrain}
local Part0Joint = CFrame.new(Vector3.new(1,0.75,0)*Scale*1.25)
local Part1Joint = CFrame.new(Vector3.new(-0.5,0.75,0)*Scale*1.25)
local RotationOffset = CFrame.Angles(math.rad(90),math.rad(0),0)
local Gangster = false
local Part0JointHead = CFrame.new(Vector3.new(0,1,0)*Scale*1.25)
local Part1JointHead = CFrame.new(Vector3.new(0,-0.5,0)*Scale*1.25)
local RotationOffsetHead = CFrame.Angles(0,0,0)
local Handle = Instance.new("Part",Model)
Handle.CanCollide = false
Handle.Name = "Handle"
Handle.Position = Vector3.new(0,100,0)
Handle:BreakJoints()
Handle.FormFactor = "Custom"
Handle.Size = Vector3.new(0.2,0.2,0.2)
Handle.TopSurface = "SmoothNoOutlines"
Handle.BottomSurface = "SmoothNoOutlines"
Handle.FrontSurface = "SmoothNoOutlines"
Handle.BackSurface = "SmoothNoOutlines"
Handle.RightSurface = "SmoothNoOutlines"
Handle.LeftSurface = "SmoothNoOutlines"
Handle.BrickColor = BrickColor.new("Black")
local Mesh = Instance.new("BlockMesh",Handle)
Mesh.Scale = Vector3.new(0.25,1,0.4) / 0.2 * Scale
local HandleWeld = Instance.new("Motor6D")
HandleWeld.Part0 = Character["Right Arm"]
HandleWeld.Part1 = Handle
HandleWeld.C0 = CFrame.new(Vector3.new(0,-1,0)*Scale) * CFrame.Angles(math.rad(-105),0,0)
HandleWeld.Parent = Handle
local Part = Instance.new("Part",Model)
Part.CanCollide = false
Part.Position = Vector3.new(0,100,0)
Part:BreakJoints()
Part.FormFactor = "Custom"
Part.Size = Vector3.new(0.2,0.2,0.2)
Part.TopSurface = "SmoothNoOutlines"
Part.BottomSurface = "SmoothNoOutlines"
Part.FrontSurface = "SmoothNoOutlines"
Part.BackSurface = "SmoothNoOutlines"
Part.RightSurface = "SmoothNoOutlines"
Part.LeftSurface = "SmoothNoOutlines"
Part.BrickColor = BrickColor.new("Black")
local Mesh = Instance.new("CylinderMesh",Part)
Mesh.Scale = Vector3.new(0.07,0.2,0.07) / 0.2 * Scale
local PartWeld = Instance.new("Motor6D")
PartWeld.Part0 = Handle
PartWeld.Part1 = Part
PartWeld.C0 = CFrame.new(Vector3.new(-0.115,-0.475,-0.190)*Scale) * CFrame.Angles(0,0,0)
PartWeld.Parent = Part
local Part = Instance.new("Part",Model)
Part.CanCollide = false
Part.Position = Vector3.new(0,100,0)
Part:BreakJoints()
Part.FormFactor = "Custom"
Part.Size = Vector3.new(0.2,0.2,0.2)
Part.TopSurface = "SmoothNoOutlines"
Part.BottomSurface = "SmoothNoOutlines"
Part.FrontSurface = "SmoothNoOutlines"
Part.BackSurface = "SmoothNoOutlines"
Part.RightSurface = "SmoothNoOutlines"
Part.LeftSurface = "SmoothNoOutlines"
Part.BrickColor = BrickColor.new("Black")
local Mesh = Instance.new("CylinderMesh",Part)
Mesh.Scale = Vector3.new(0.07,0.2,0.07) / 0.2 * Scale
local PartWeld = Instance.new("Motor6D")
PartWeld.Part0 = Handle
PartWeld.Part1 = Part
PartWeld.C0 = CFrame.new(Vector3.new(0.115,-0.475,0.190)*Scale) * CFrame.Angles(0,0,0)
PartWeld.Parent = Part
local Part = Instance.new("Part",Model)
Part.CanCollide = false
Part.Position = Vector3.new(0,100,0)
Part:BreakJoints()
Part.FormFactor = "Custom"
Part.Size = Vector3.new(0.2,0.2,0.2)
Part.TopSurface = "SmoothNoOutlines"
Part.BottomSurface = "SmoothNoOutlines"
Part.FrontSurface = "SmoothNoOutlines"
Part.BackSurface = "SmoothNoOutlines"
Part.RightSurface = "SmoothNoOutlines"
Part.LeftSurface = "SmoothNoOutlines"
Part.BrickColor = BrickColor.new("Black")
local Mesh = Instance.new("CylinderMesh",Part)
Mesh.Scale = Vector3.new(0.07,0.2,0.07) / 0.2 * Scale
local PartWeld = Instance.new("Motor6D")
PartWeld.Part0 = Handle
PartWeld.Part1 = Part
PartWeld.C0 = CFrame.new(Vector3.new(-0.115,-0.475,0.190)*Scale) * CFrame.Angles(0,0,0)
PartWeld.Parent = Part
local Part = Instance.new("Part",Model)
Part.CanCollide = false
Part.Position = Vector3.new(0,100,0)
Part:BreakJoints()
Part.FormFactor = "Custom"
Part.Size = Vector3.new(0.2,0.2,0.2)
Part.TopSurface = "SmoothNoOutlines"
Part.BottomSurface = "SmoothNoOutlines"
Part.FrontSurface = "SmoothNoOutlines"
Part.BackSurface = "SmoothNoOutlines"
Part.RightSurface = "SmoothNoOutlines"
Part.LeftSurface = "SmoothNoOutlines"
Part.BrickColor = BrickColor.new("Black")
local Mesh = Instance.new("CylinderMesh",Part)
Mesh.Scale = Vector3.new(0.07,0.2,0.07) / 0.2 * Scale
local PartWeld = Instance.new("Motor6D")
PartWeld.Part0 = Handle
PartWeld.Part1 = Part
PartWeld.C0 = CFrame.new(Vector3.new(0.115,-0.475,-0.190)*Scale) * CFrame.Angles(0,0,0)
PartWeld.Parent = Part
local Part = Instance.new("Part",Model)
Part.CanCollide = false
Part.Position = Vector3.new(0,100,0)
Part:BreakJoints()
Part.FormFactor = "Custom"
Part.Size = Vector3.new(0.2,0.2,0.2)
Part.TopSurface = "SmoothNoOutlines"
Part.BottomSurface = "SmoothNoOutlines"
Part.FrontSurface = "SmoothNoOutlines"
Part.BackSurface = "SmoothNoOutlines"
Part.RightSurface = "SmoothNoOutlines"
Part.LeftSurface = "SmoothNoOutlines"
Part.BrickColor = BrickColor.new("Black")
local Mesh = Instance.new("BlockMesh",Part)
Mesh.Scale = Vector3.new(0.23,0.2,0.1) / 0.2 * Scale
local PartWeld = Instance.new("Motor6D")
PartWeld.Part0 = Handle
PartWeld.Part1 = Part
PartWeld.C0 = CFrame.new(Vector3.new(0,-0.475,-0.175)*Scale) * CFrame.Angles(0,0,0)
PartWeld.Parent = Part
local Part = Instance.new("Part",Model)
Part.CanCollide = false
Part.Position = Vector3.new(0,100,0)
Part:BreakJoints()
Part.FormFactor = "Custom"
Part.Size = Vector3.new(0.2,0.2,0.2)
Part.TopSurface = "SmoothNoOutlines"
Part.BottomSurface = "SmoothNoOutlines"
Part.FrontSurface = "SmoothNoOutlines"
Part.BackSurface = "SmoothNoOutlines"
Part.RightSurface = "SmoothNoOutlines"
Part.LeftSurface = "SmoothNoOutlines"
Part.BrickColor = BrickColor.new("Black")
local Mesh = Instance.new("BlockMesh",Part)
Mesh.Scale = Vector3.new(0.23,0.2,0.1) / 0.2 * Scale
local PartWeld = Instance.new("Motor6D")
PartWeld.Part0 = Handle
PartWeld.Part1 = Part
PartWeld.C0 = CFrame.new(Vector3.new(0,-0.475,0.175)*Scale) * CFrame.Angles(0,0,0)
PartWeld.Parent = Part
local Part = Instance.new("Part",Model)
Part.CanCollide = false
Part.Position = Vector3.new(0,100,0)
Part:BreakJoints()
Part.FormFactor = "Custom"
Part.Size = Vector3.new(0.2,0.2,0.2)
Part.TopSurface = "SmoothNoOutlines"
Part.BottomSurface = "SmoothNoOutlines"
Part.FrontSurface = "SmoothNoOutlines"
Part.BackSurface = "SmoothNoOutlines"
Part.RightSurface = "SmoothNoOutlines"
Part.LeftSurface = "SmoothNoOutlines"
Part.BrickColor = BrickColor.new("Black")
local Mesh = Instance.new("BlockMesh",Part)
Mesh.Scale = Vector3.new(0.1,0.2,0.38) / 0.2 * Scale
local PartWeld = Instance.new("Motor6D")
PartWeld.Part0 = Handle
PartWeld.Part1 = Part
PartWeld.C0 = CFrame.new(Vector3.new(-0.1,-0.475,0)*Scale) * CFrame.Angles(0,0,0)
PartWeld.Parent = Part
local Part = Instance.new("Part",Model)
Part.CanCollide = false
Part.Position = Vector3.new(0,100,0)
Part:BreakJoints()
Part.FormFactor = "Custom"
Part.Size = Vector3.new(0.2,0.2,0.2)
Part.TopSurface = "SmoothNoOutlines"
Part.BottomSurface = "SmoothNoOutlines"
Part.FrontSurface = "SmoothNoOutlines"
Part.BackSurface = "SmoothNoOutlines"
Part.RightSurface = "SmoothNoOutlines"
Part.LeftSurface = "SmoothNoOutlines"
Part.BrickColor = BrickColor.new("Black")
local Mesh = Instance.new("BlockMesh",Part)
Mesh.Scale = Vector3.new(0.1,0.2,0.38) / 0.2 * Scale
local PartWeld = Instance.new("Motor6D")
PartWeld.Part0 = Handle
PartWeld.Part1 = Part
PartWeld.C0 = CFrame.new(Vector3.new(0.1,-0.475,0)*Scale) * CFrame.Angles(0,0,0)
PartWeld.Parent = Part
local Part = Instance.new("Part",Model)
Part.CanCollide = false
Part.Position = Vector3.new(0,100,0)
Part:BreakJoints()
Part.FormFactor = "Custom"
Part.Size = Vector3.new(0.2,0.2,0.2)
Part.TopSurface = "SmoothNoOutlines"
Part.BottomSurface = "SmoothNoOutlines"
Part.FrontSurface = "SmoothNoOutlines"
Part.BackSurface = "SmoothNoOutlines"
Part.RightSurface = "SmoothNoOutlines"
Part.LeftSurface = "SmoothNoOutlines"
Part.BrickColor = BrickColor.new("Black")
local Mesh = Instance.new("BlockMesh",Part)
Mesh.Scale = Vector3.new(0.1,0.3,0.05) / 0.2 * Scale
local PartWeld = Instance.new("Motor6D")
PartWeld.Part0 = Handle
PartWeld.Part1 = Part
PartWeld.C0 = CFrame.Angles(math.rad(15),0,0) * CFrame.new(Vector3.new(0,0.25,-0.75)*Scale) * CFrame.Angles(math.rad(-10),0,0)
PartWeld.Parent = Part
local Part = Instance.new("Part",Model)
Part.CanCollide = false
Part.Position = Vector3.new(0,100,0)
Part:BreakJoints()
Part.FormFactor = "Custom"
Part.Size = Vector3.new(0.2,0.2,0.2)
Part.TopSurface = "SmoothNoOutlines"
Part.BottomSurface = "SmoothNoOutlines"
Part.FrontSurface = "SmoothNoOutlines"
Part.BackSurface = "SmoothNoOutlines"
Part.RightSurface = "SmoothNoOutlines"
Part.LeftSurface = "SmoothNoOutlines"
Part.BrickColor = BrickColor.new("Black")
local Mesh = Instance.new("BlockMesh",Part)
Mesh.Scale = Vector3.new(0.1,0.05,0.625) / 0.2 * Scale
local PartWeld = Instance.new("Motor6D")
PartWeld.Part0 = Handle
PartWeld.Part1 = Part
PartWeld.C0 = CFrame.Angles(math.rad(15),0,0) * CFrame.new(Vector3.new(0,0.1,-0.435)*Scale)
PartWeld.Parent = Part
for i = 0,80,10 do
local Part = Instance.new("Part",Model)
Part.CanCollide = false
Part.Position = Vector3.new(0,100,0)
Part:BreakJoints()
Part.FormFactor = "Custom"
Part.Size = Vector3.new(0.2,0.2,0.2)
Part.TopSurface = "SmoothNoOutlines"
Part.BottomSurface = "SmoothNoOutlines"
Part.FrontSurface = "SmoothNoOutlines"
Part.BackSurface = "SmoothNoOutlines"
Part.RightSurface = "SmoothNoOutlines"
Part.LeftSurface = "SmoothNoOutlines"
Part.BrickColor = BrickColor.new("Black")
local Mesh = Instance.new("BlockMesh",Part)
Mesh.Scale = Vector3.new(0.25,0.15,0.03555*2) / 0.2 * Scale
local PartWeld = Instance.new("Motor6D")
PartWeld.Part0 = Handle
PartWeld.Part1 = Part
PartWeld.C0 = CFrame.new(Vector3.new(0,0.15,0.315)*Scale) * CFrame.Angles(math.rad(i-65),0,0) * CFrame.new(Vector3.new(0,0.2,0)*Scale)
PartWeld.Parent = Part
end
local Barrel = Instance.new("Part",Model)
Barrel.CanCollide = false
Barrel.Position = Vector3.new(0,100,0)
Barrel:BreakJoints()
Barrel.FormFactor = "Custom"
Barrel.Size = Vector3.new(0.2,0.2,0.2)
Barrel.TopSurface = "SmoothNoOutlines"
Barrel.BottomSurface = "SmoothNoOutlines"
Barrel.FrontSurface = "SmoothNoOutlines"
Barrel.BackSurface = "SmoothNoOutlines"
Barrel.RightSurface = "SmoothNoOutlines"
Barrel.LeftSurface = "SmoothNoOutlines"
Barrel.BrickColor = BrickColor.new("Black")
local Mesh = Instance.new("BlockMesh",Barrel)
Mesh.Scale = Vector3.new(0.25,0.2,2) / 0.2 * Scale
local BarrelWeld = Instance.new("Motor6D")
BarrelWeld.Part0 = Handle
BarrelWeld.Part1 = Barrel
BarrelWeld.C0 = CFrame.Angles(math.rad(15),0,0) * CFrame.new(Vector3.new(0,0.5,-0.7)*Scale)
BarrelWeld.Parent = Barrel
local Barrel1 = Barrel
local Barrel2 = Instance.new("Part",Model)
Barrel2.CanCollide = false
Barrel2.Position = Vector3.new(0,100,0)
Barrel2:BreakJoints()
Barrel2.FormFactor = "Custom"
Barrel2.Size = Vector3.new(0.2,0.2,0.2)
Barrel2.TopSurface = "SmoothNoOutlines"
Barrel2.BottomSurface = "SmoothNoOutlines"
Barrel2.FrontSurface = "SmoothNoOutlines"
Barrel2.BackSurface = "SmoothNoOutlines"
Barrel2.RightSurface = "SmoothNoOutlines"
Barrel2.LeftSurface = "SmoothNoOutlines"
Barrel2.BrickColor = BrickColor.new("Really black")
local Mesh = Instance.new("BlockMesh",Barrel2)
Mesh.Scale = Vector3.new(0.25,0.25,2) / 0.2 * Scale
local Barrel2Weld = Instance.new("Motor6D")
Barrel2Weld.Part0 = Barrel
Barrel2Weld.Part1 = Barrel2
Barrel2Weld.C0 = CFrame.new(Vector3.new(0,0.225,0)*Scale)
Barrel2Weld.Parent = Barrel2
local RealBarrel = Instance.new("Part",Model)
RealBarrel.CanCollide = false
RealBarrel.Position = Vector3.new(0,100,0)
RealBarrel:BreakJoints()
RealBarrel.FormFactor = "Custom"
RealBarrel.Size = Vector3.new(0.2,0.2,0.2)
RealBarrel.TopSurface = "SmoothNoOutlines"
RealBarrel.BottomSurface = "SmoothNoOutlines"
RealBarrel.FrontSurface = "SmoothNoOutlines"
RealBarrel.BackSurface = "SmoothNoOutlines"
RealBarrel.RightSurface = "SmoothNoOutlines"
RealBarrel.LeftSurface = "SmoothNoOutlines"
RealBarrel.BrickColor = BrickColor.new("Dark grey metallic")
local Mesh = Instance.new("CylinderMesh",RealBarrel)
Mesh.Scale = Vector3.new(0.2,2,0.2) / 0.2 * Scale
local RealBarrelWeld = Instance.new("Motor6D")
RealBarrelWeld.Part0 = Barrel
RealBarrelWeld.Part1 = RealBarrel
RealBarrelWeld.C0 = CFrame.new(Vector3.new(0,0.1,-0.01)*Scale) * CFrame.Angles(math.rad(-90),0,0)
RealBarrelWeld.Parent = RealBarrel
for i = 1,75,15 do
local Part = Instance.new("Part",Model)
Part.CanCollide = false
Part.Position = Vector3.new(0,100,0)
Part:BreakJoints()
Part.FormFactor = "Custom"
Part.Size = Vector3.new(0.2,0.2,0.2)
Part.TopSurface = "SmoothNoOutlines"
Part.BottomSurface = "SmoothNoOutlines"
Part.FrontSurface = "SmoothNoOutlines"
Part.BackSurface = "SmoothNoOutlines"
Part.RightSurface = "SmoothNoOutlines"
Part.LeftSurface = "SmoothNoOutlines"
Part.BrickColor = BrickColor.new("Black")
local Mesh = Instance.new("BlockMesh",Part)
Mesh.Scale = Vector3.new(0.05,0.065,0.05) / 0.2 * Scale
local PartWeld = Instance.new("Motor6D")
PartWeld.Part0 = Handle
PartWeld.Part1 = Part
PartWeld.C0 = CFrame.new(Vector3.new(0,0.525,-0.515)*Scale) * CFrame.Angles(math.rad(i),0,0) * CFrame.new(Vector3.new(0,0,0.2)*Scale)
PartWeld.Parent = Part
end
local Part = Instance.new("Part",Model)
Part.CanCollide = false
Part.Position = Vector3.new(0,100,0)
Part:BreakJoints()
Part.FormFactor = "Custom"
Part.Size = Vector3.new(0.2,0.2,0.2)
Part.TopSurface = "SmoothNoOutlines"
Part.BottomSurface = "SmoothNoOutlines"
Part.FrontSurface = "SmoothNoOutlines"
Part.BackSurface = "SmoothNoOutlines"
Part.RightSurface = "SmoothNoOutlines"
Part.LeftSurface = "SmoothNoOutlines"
Part.BrickColor = BrickColor.new("Really black")
local Mesh = Instance.new("BlockMesh",Part)
Mesh.Scale = Vector3.new(0.05,0.11,0.1) / 0.2 * Scale
local PartWeld = Instance.new("Motor6D")
PartWeld.Part0 = Barrel2
PartWeld.Part1 = Part
PartWeld.C0 = CFrame.new(Vector3.new(0.06,0.135,0.925)*Scale)
PartWeld.Parent = Part
local Part = Instance.new("Part",Model)
Part.CanCollide = false
Part.Position = Vector3.new(0,100,0)
Part:BreakJoints()
Part.FormFactor = "Custom"
Part.Size = Vector3.new(0.2,0.2,0.2)
Part.TopSurface = "SmoothNoOutlines"
Part.BottomSurface = "SmoothNoOutlines"
Part.FrontSurface = "SmoothNoOutlines"
Part.BackSurface = "SmoothNoOutlines"
Part.RightSurface = "SmoothNoOutlines"
Part.LeftSurface = "SmoothNoOutlines"
Part.BrickColor = BrickColor.new("Really black")
local Mesh = Instance.new("BlockMesh",Part)
Mesh.Scale = Vector3.new(0.05,0.11,0.1) / 0.2 * Scale
local PartWeld = Instance.new("Motor6D")
PartWeld.Part0 = Barrel2
PartWeld.Part1 = Part
PartWeld.C0 = CFrame.new(Vector3.new(-0.06,0.135,0.925)*Scale)
PartWeld.Parent = Part
local Part = Instance.new("Part",Model)
Part.CanCollide = false
Part.Position = Vector3.new(0,100,0)
Part:BreakJoints()
Part.FormFactor = "Custom"
Part.Size = Vector3.new(0.2,0.2,0.2)
Part.TopSurface = "SmoothNoOutlines"
Part.BottomSurface = "SmoothNoOutlines"
Part.FrontSurface = "SmoothNoOutlines"
Part.BackSurface = "SmoothNoOutlines"
Part.RightSurface = "SmoothNoOutlines"
Part.LeftSurface = "SmoothNoOutlines"
Part.BrickColor = BrickColor.new("Really black")
local Mesh = Instance.new("BlockMesh",Part)
Mesh.Scale = Vector3.new(0.025,0.1,0.1) / 0.2 * Scale
local PartWeld = Instance.new("Motor6D")
PartWeld.Part0 = Barrel2
PartWeld.Part1 = Part
PartWeld.C0 = CFrame.new(Vector3.new(0,0.135,-0.925)*Scale)
PartWeld.Parent = Part
local Part = Instance.new("Part",Model)
Part.CanCollide = false
Part.Position = Vector3.new(0,100,0)
Part:BreakJoints()
Part.FormFactor = "Custom"
Part.Size = Vector3.new(0.2,0.2,0.2)
Part.Transparency = 1
Part.TopSurface = "SmoothNoOutlines"
Part.BottomSurface = "SmoothNoOutlines"
Part.FrontSurface = "SmoothNoOutlines"
Part.BackSurface = "SmoothNoOutlines"
Part.RightSurface = "SmoothNoOutlines"
Part.LeftSurface = "SmoothNoOutlines"
Part.BrickColor = BrickColor.new("Really black")
local Mesh = Instance.new("BlockMesh",Part)
Mesh.Scale = Vector3.new(0.1,0.1,0.1) / 0.2 * Scale
local PartWeld = Instance.new("Motor6D")
PartWeld.Part0 = Barrel
PartWeld.Part1 = Part
PartWeld.C0 = CFrame.new(Vector3.new(0,0,-5)*Scale)
PartWeld.Parent = Part
local Light = Instance.new("PointLight",Part)
Light.Color = BrickColor.new("Gold").Color
Light.Enabled = true
Light.Shadows = true
Light.Brightness = 0
Light.Range = 6
local Part = Instance.new("Part",Model)
Part.Material = "Neon"
Part.CanCollide = false
Part.Position = Vector3.new(0,100,0)
Part:BreakJoints()
Part.FormFactor = "Custom"
Part.Size = Vector3.new(0.2,0.2,0.2)
Part.TopSurface = "SmoothNoOutlines"
Part.BottomSurface = "SmoothNoOutlines"
Part.FrontSurface = "SmoothNoOutlines"
Part.BackSurface = "SmoothNoOutlines"
Part.RightSurface = "SmoothNoOutlines"
Part.LeftSurface = "SmoothNoOutlines"
Part.BrickColor = BrickColor.new("Bright yellow")
Part.Transparency = 0.25
local RecoilMesh = Instance.new("SpecialMesh",Part)
RecoilMesh.MeshType = "FileMesh"
RecoilMesh.MeshId = "http://www.roblox.com/Asset/?id=1323306"
RecoilMesh.TextureId = "http://www.roblox.com/Asset/?id=98896228"
RecoilMesh.Scale = Vector3.new(0.175,0,0.175) * Scale
local PartWeld = Instance.new("Motor6D")
PartWeld.Part0 = RealBarrel
PartWeld.Part1 = Part
PartWeld.C0 = CFrame.new(Vector3.new(0,0.95,0)*Scale)
PartWeld.Parent = Part
function ShootBullet(Target,barrel)
local barrel = barrel or Barrel
local Bullet = Instance.new("Part",Workspace)
Barrel.CanCollide = false
Bullet.FormFactor = "Custom"
Bullet.Size = Vector3.new(0.2,0.2,5)*Scale
Bullet.TopSurface = "Smooth"
Bullet.BottomSurface = "Smooth"
Bullet.Anchored = true
Bullet.CanCollide = false
Bullet.CFrame = CFrame.new((barrel.CFrame*CFrame.new(0,0,-barrel.Size.Z*barrel.Mesh.Scale.Z/2)).p,Target)*CFrame.new(0,0,-Bullet.Size.Z/2)
Bullet.Transparency = 0.1
Bullet.BrickColor = BrickColor.new("Gold")
--[[local Mesh = Instance.new("SpecialMesh",Bullet)
Mesh.MeshType = "FileMesh"
Mesh.Scale = Vector3.new(0.5,0.5,0.2)
Mesh.MeshId = "http://www.roblox.com/asset/?id=2697549"
--Mesh.TextureId = "http://www.roblox.com/asset/?id=2697544"]]
local Mesh = Instance.new("BlockMesh",Bullet)
Mesh.Scale = Vector3.new(0.2,0.2,5)*Scale/Bullet.Size
IgnoreList[#IgnoreList+1] = Bullet
RenderStepped:wait()
for i = Speed,1000,Speed do -- Loop to do the bullet movement and stuff.
local ray,Hit,Pos,SurfaceNormal;
ray = Ray.new(Bullet.Position,((Bullet.CFrame*CFrame.Angles(math.rad(-Gravity),0,0)*CFrame.new(0,0,-Speed)).p-Bullet.Position).unit*Speed)
Hit,Pos,SurfaceNormal = Workspace:FindPartOnRayWithIgnoreList(ray,IgnoreList)
Bullet.CFrame = Bullet.CFrame*CFrame.Angles(math.rad(-Gravity),0,0)*CFrame.new(0,0,-Speed)
if Hit ~= nil then
local Hum = Hit.Parent:FindFirstChild("Humanoid") or Hit.Parent.Parent:FindFirstChild("Humanoid") or (Hit.Parent.Parent.Parent ~= nil and Hit.Parent.Parent.Parent:FindFirstChild("Humanoid"))
if Hum ~= nil then
Hum:TakeDamage((((Gangster and math.random(0,0) or math.random(0,0))*Scale)/100)*Hum.MaxHealth)
end
break
end
RenderStepped:wait()
end
Bullet:Destroy()
end
Mouse.Button1Down:connect(function()
if not Down and not DB then
Down = true
while Down do
if Humanoid.Health == 0 then break end
if not DB then
DB = true
local Sound = Instance.new("Sound",Barrel)
Sound.SoundId = "http://www.roblox.com/Asset/?id=165946426" -- 132373574
Sound.Volume = 5*Scale
Sound.Pitch = (math.random(70,110)/100)/((Scale < 0.25 and 0.25) or (Scale > 4 and 4) or Scale)
Sound:Play()
Spawn(function()
ShootBullet(Mouse.Hit.p,Barrel1)
end)
RecoilMesh.VertexColor = Vector3.new(1,math.random(160,245)/255,20/255)
PartWeld.C0 = PartWeld.C0 * CFrame.Angles(0,math.rad(math.random(-40,40)),0)
local Shell = Instance.new("Part",Workspace)
Shell.FormFactor = "Custom"
Shell.BrickColor = BrickColor.new("Bright yellow")
Shell.Size = Vector3.new(0.2,0.5,0.2)*Scale
Shell.CFrame = Barrel.CFrame*CFrame.new(0.5,0.5,0)*CFrame.Angles(math.rad(-90),0,0)
Shell.Velocity = ((Barrel.CFrame*CFrame.new(5,0,math.random(-2,2))).p-Barrel.CFrame.p)*5*Scale
local Mesh = Instance.new("CylinderMesh",Shell)
Mesh.Scale = Vector3.new(0.2,0.5,0.2)*Scale/Shell.Size
Spawn(function()
wait(5)
Shell:Destroy()
end)
for i = 1,20,7.5 do
character1.Reanimate.FPart.Position = mouse.Hit.p
RotationOffset = RotationOffset*CFrame.Angles(math.rad(7.5),0,0)
Part1Joint = Part1Joint*CFrame.new(Vector3.new(0,-0.15,0)*Scale)
Barrel2Weld.C0 = Barrel2Weld.C0*CFrame.new(Vector3.new(0,0,0.15)*Scale)
Light.Brightness = Light.Brightness+38
RecoilMesh.Scale = RecoilMesh.Scale+(Vector3.new(0,0.375,0)*Scale)
RenderStepped:wait()
end
wait(0.02)
for i = 1,20,3.75 do
character1.Reanimate.FPart.Position = mouse.Hit.p
RotationOffset = RotationOffset*CFrame.Angles(math.rad(-3.75),0,0)
Part1Joint = Part1Joint*CFrame.new(Vector3.new(0,0.075,0)*Scale)
Barrel2Weld.C0 = Barrel2Weld.C0*CFrame.new(Vector3.new(0,0,-0.075)*Scale)
Light.Brightness = Light.Brightness-19
RecoilMesh.Scale = RecoilMesh.Scale+(Vector3.new(0,-0.1875,0)*Scale)
RenderStepped:wait()
end
wait(0.02)
DB = false
end
end
end
end)
Mouse.Button1Up:connect(function()
Down = false
end)
Mouse.KeyDown:connect(function(Key)
if Key:lower() == "g" and not DB then
DB = true
if Gangster == true then
for i = 1,70,5 do
RotationOffset = RotationOffset*CFrame.Angles(0,math.rad(-5),0)
RenderStepped:wait()
end
Gangster = false
else
for i = 1,70,5 do
RotationOffset = RotationOffset*CFrame.Angles(0,math.rad(5),0)
RenderStepped:wait()
end
Gangster = true
end
DB = false
end
end)
local Weld = Instance.new("Weld")
Weld.Part0 = Torso
Weld.Part1 = Character["Right Arm"]
Weld.Parent = Torso
local Weld2 = Instance.new("Weld")
Weld2.Part0 = Torso
Weld2.Part1 = Character.Head
Weld2.Parent = Torso
local RA = Character["Right Arm"]
game:GetService("RunService"):BindToRenderStep("Pistol",Enum.RenderPriority.Character.Value,function()
local Point = Torso.CFrame:vectorToObjectSpace(Mouse.Hit.p-Torso.CFrame.p)
if Point.Z > 0 then
if Point.X > 0 then
Torso.CFrame = CFrame.new(Torso.Position,Vector3.new(Mouse.Hit.X,Torso.Position.Y,Mouse.Hit.Z))*CFrame.Angles(0,math.rad(90),0)
elseif Point.X < 0 then
Torso.CFrame = CFrame.new(Torso.Position,Vector3.new(Mouse.Hit.X,Torso.Position.Y,Mouse.Hit.Z))*CFrame.Angles(0,math.rad(-90),0)
end
end
local CFr = (Torso.CFrame*Part0Joint):toObjectSpace(CFrame.new((Torso.CFrame*Part0Joint).p,Mouse.Hit.p))--RayEnd))
Weld.C0 = Part0Joint * (CFr-CFr.p) * RotationOffset
Weld.C1 = Part1Joint
Weld.Part0 = Torso
Weld.Part1 = RA
local CFr = (Torso.CFrame*Part0JointHead):toObjectSpace(CFrame.new((Torso.CFrame*Part0JointHead).p,Mouse.Hit.p))--RayEnd))
Weld2.C0 = Part0JointHead * (CFr-CFr.p) * RotationOffsetHead
Weld2.C1 = Part1JointHead
Weld2.Part0 = Torso
Weld2.Part1 = Character.Head
local Last = Scale
Scale = game.Players.LocalPlayer.Character.Torso.Size.X/2*(game.Players.LocalPlayer.Character.Torso:FindFirstChild("ScaleInserted") ~= nil and game.Players.LocalPlayer.Character.Torso:FindFirstChild("ScaleInserted").Scale.Z or 1)*0.8
Speed = 20*Scale
if Scale ~= Last then
Part0Joint = CFrame.new(Vector3.new(1,0.75,0)*Scale*1.25)
Part1Joint = CFrame.new(Vector3.new(-0.5,0.75,0)*Scale*1.25)
Part0JointHead = CFrame.new(Vector3.new(0,1,0)*Scale*1.25)
Part1JointHead = CFrame.new(Vector3.new(0,-0.5,0)*Scale*1.25)
end
end)
end)
InvisibleFling.Name = "Invisible Fling"
InvisibleFling.Parent = Main
InvisibleFling.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
InvisibleFling.Position = UDim2.new(0.557029188, 0, 0.279279292, 0)
InvisibleFling.Size = UDim2.new(0, 125, 0, 33)
InvisibleFling.Style = Enum.ButtonStyle.RobloxRoundButton
InvisibleFling.Font = Enum.Font.JosefinSans
InvisibleFling.Text = "Invisible Fling"
InvisibleFling.TextColor3 = Color3.fromRGB(0, 0, 0)
InvisibleFling.TextSize = 18.000
InvisibleFling.MouseButton1Down:connect(function()
spawn(function()
local message = Instance.new("Message",workspace)
message.Text = "Loaded press z to execute inviseble , press x to respawn)"
wait(0.5)
message:Destroy()
end)
local mouse = game.Players.LocalPlayer:GetMouse()
local groot = nil
mouse.KeyDown:connect(function(k)
if k == "z" then
spawn(function()
local message = Instance.new("Message",workspace)
message.Text = "Fe Invisible Fling By Diemiers#4209 Loaded (wait 11 seconds to load)"
wait(11)
message:Destroy()
end)
local ch = game.Players.LocalPlayer.Character
local prt=Instance.new("Model", workspace)
local z1 = Instance.new("Part", prt)
z1.Name="Torso"
z1.CanCollide = false
z1.Anchored = true
local z2 =Instance.new("Part", prt)
z2.Name="Head"
z2.Anchored = true
z2.CanCollide = false
local z3 =Instance.new("Humanoid", prt)
z3.Name="Humanoid"
z1.Position = Vector3.new(0,9999,0)
z2.Position = Vector3.new(0,9991,0)
game.Players.LocalPlayer.Character=prt
wait(5)
game.Players.LocalPlayer.Character=ch
wait(6)
local plr = game.Players.LocalPlayer
mouse = plr:GetMouse()
local Hum = Instance.new("Humanoid")
Hum.Parent = game.Players.LocalPlayer.Character
local root = game.Players.LocalPlayer.Character.HumanoidRootPart
for i,v in pairs(plr.Character:GetChildren()) do
if v ~= root and v.Name ~= "Humanoid" then
v:Destroy()
end
end
workspace.CurrentCamera.CameraSubject = root
local se = Instance.new("SelectionBox",root)
se.Adornee = root
game:GetService('RunService').Stepped:connect(function()
game.Players.LocalPlayer.Character.HumanoidRootPart.CanCollide = false
end)
game:GetService('RunService').RenderStepped:connect(function()
game.Players.LocalPlayer.Character.HumanoidRootPart.CanCollide = false
end)
power = 999999 -- change this to make it more or less powerful
power = power*10
---
wait(.1)
local bambam = Instance.new("BodyThrust")
bambam.Parent = game.Players.LocalPlayer.Character.HumanoidRootPart
bambam.Force = Vector3.new(power,0,power)
bambam.Location = game.Players.LocalPlayer.Character.HumanoidRootPart.Position
local plr = game.Players.LocalPlayer
local torso = root
local flying = true
local deb = true
local ctrl = {f = 0, b = 0, l = 0, r = 0}
local lastctrl = {f = 0, b = 0, l = 0, r = 0}
local maxspeed = 120
local speed = 15
---local bambam = Instance.new("BodyThrust")
---bambam.Parent = torso
--bambam.Force = Vector3.new(9999999,0,9999999)
--bambam.Location = torso.Position
---
groot = root
function Fly()
local bg = Instance.new("BodyGyro", torso)
bg.P = 9e4
bg.maxTorque = Vector3.new(0, 0, 0)
bg.cframe = torso.CFrame
local bv = Instance.new("BodyVelocity", torso)
bv.velocity = Vector3.new(0,0,0)
bv.maxForce = Vector3.new(9e9, 9e9, 9e9)
repeat wait()
if ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0 then
speed = speed+.2
if speed > maxspeed then
speed = maxspeed
end
elseif not (ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0) and speed ~= 0 then
speed = speed-1
if speed < 0 then
speed = 0
end
end
if (ctrl.l + ctrl.r) ~= 0 or (ctrl.f + ctrl.b) ~= 0 then
bv.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (ctrl.f+ctrl.b)) + ((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(ctrl.l+ctrl.r,(ctrl.f+ctrl.b)*.2,0).p) - game.Workspace.CurrentCamera.CoordinateFrame.p))*speed
lastctrl = {f = ctrl.f, b = ctrl.b, l = ctrl.l, r = ctrl.r}
elseif (ctrl.l + ctrl.r) == 0 and (ctrl.f + ctrl.b) == 0 and speed ~= 0 then
bv.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (lastctrl.f+lastctrl.b)) + ((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(lastctrl.l+lastctrl.r,(lastctrl.f+lastctrl.b)*.2,0).p) - game.Workspace.CurrentCamera.CoordinateFrame.p))*speed
else
bv.velocity = Vector3.new(0,0.1,0)
end
until not flying
ctrl = {f = 0, b = 0, l = 0, r = 0}
lastctrl = {f = 0, b = 0, l = 0, r = 0}
speed = 0
bg:Destroy()
bv:Destroy()
end
mouse.KeyDown:connect(function(key)
if key:lower() == "e" then
if flying then flying = false
else
flying = true
Fly()
end
elseif key:lower() == "w" then
ctrl.f = 1
elseif key:lower() == "s" then
ctrl.b = -1
elseif key:lower() == "a" then
ctrl.l = -1
elseif key:lower() == "d" then
ctrl.r = 1
end
end)
mouse.KeyUp:connect(function(key)
if key:lower() == "w" then
ctrl.f = 0
elseif key:lower() == "s" then
ctrl.b = 0
elseif key:lower() == "a" then
ctrl.l = 0
elseif key:lower() == "d" then
ctrl.r = 0
elseif key:lower() == "r" then
end
end)
Fly()
elseif k == "x" then
spawn(function()
local message = Instance.new("Message",workspace)
message.Text = "Respawning dont spam"
wait(1)
message:Destroy()
end)
local saved = groot.Position
local ch = game.Players.LocalPlayer.Character
local prt=Instance.new("Model", workspace)
local z1 = Instance.new("Part", prt)
z1.Name="Torso"
z1.CanCollide = false
z1.Anchored = true
local z2 =Instance.new("Part", prt)
z2.Name="Head"
z2.Anchored = true
z2.CanCollide = false
local z3 =Instance.new("Humanoid", prt)
z3.Name="Humanoid"
z1.Position = Vector3.new(0,9999,0)
z2.Position = Vector3.new(0,9991,0)
game.Players.LocalPlayer.Character=prt
wait(5)
game.Players.LocalPlayer.Character=ch
local poop = nil
repeat wait() poop = game.Players.LocalPlayer.Character:FindFirstChild("Head") until poop ~= nil
wait(1)
game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(saved)
end
end)
end)
SpinFling.Name = "Spin Fling"
SpinFling.Parent = Main
SpinFling.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
SpinFling.Position = UDim2.new(0.557029188, 0, 0.504504502, 0)
SpinFling.Size = UDim2.new(0, 125, 0, 33)
SpinFling.Style = Enum.ButtonStyle.RobloxRoundButton
SpinFling.Font = Enum.Font.JosefinSans
SpinFling.Text = "Spin Fling"
SpinFling.TextColor3 = Color3.fromRGB(0, 0, 0)
SpinFling.TextSize = 23.000
SpinFling.MouseButton1Down:connect(function()
loadstring(game:HttpGet('https://pastebin.com/raw/r97d7dS0', true))()
end)
title.Name = "title"
title.Parent = Main
title.BackgroundColor3 = Color3.fromRGB(165, 165, 165)
title.Position = UDim2.new(-0.000773053616, 0, -0.0024484694, 0)
title.Size = UDim2.new(0, 377, 0, 30)
title.Font = Enum.Font.JosefinSans
title.Text = "Python"
title.TextColor3 = Color3.fromRGB(0, 0, 0)
title.TextSize = 28.000
TextLabel.Parent = Main
TextLabel.BackgroundColor3 = Color3.fromRGB(76, 76, 76)
TextLabel.Position = UDim2.new(0.36604774, 0, 0.166666672, 0)
TextLabel.Size = UDim2.new(0, 101, 0, 19)
TextLabel.Font = Enum.Font.JosefinSans
TextLabel.Text = "Fling Stage"
TextLabel.TextColor3 = Color3.fromRGB(0, 0, 0)
TextLabel.TextSize = 17.000
TextLabel_2.Parent = Main
TextLabel_2.BackgroundColor3 = Color3.fromRGB(182, 182, 182)
TextLabel_2.Position = UDim2.new(-0.00265251985, 0, 0.139639646, 0)
TextLabel_2.Size = UDim2.new(0, 43, 0, 191)
TextLabel_2.Font = Enum.Font.SourceSans
TextLabel_2.Text = "I"
TextLabel_2.TextColor3 = Color3.fromRGB(0, 0, 0)
TextLabel_2.TextSize = 14.000
TextButton.Parent = Main
TextButton.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
TextButton.BorderColor3 = Color3.fromRGB(255, 255, 255)
TextButton.Position = UDim2.new(-0.00265251985, 0, 0.139639646, 0)
TextButton.Size = UDim2.new(0, 43, 0, 25)
TextButton.Style = Enum.ButtonStyle.RobloxRoundButton
TextButton.Font = Enum.Font.JosefinSans
TextButton.Text = "Fling Stage"
TextButton.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton.TextSize = 6.000
TextLabel_3.Parent = Main
TextLabel_3.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextLabel_3.Position = UDim2.new(-0.00265251985, 0, 0.351351351, 0)
TextLabel_3.Size = UDim2.new(0, 43, 0, 40)
TextLabel_3.Font = Enum.Font.Jura
TextLabel_3.Text = "COMMING SOON..."
TextLabel_3.TextColor3 = Color3.fromRGB(0, 0, 0)
TextLabel_3.TextSize = 6.000
ImageLabel.Parent = ScreenGui
ImageLabel.BackgroundColor3 = Color3.fromRGB(175, 175, 175)
ImageLabel.Position = UDim2.new(0.354664624, 0, 0.326380372, 0)
ImageLabel.Size = UDim2.new(0, 53, 0, 30)
ImageLabel.Image = "http://www.roblox.com/asset/?id=9697853418"
TextButton_2.Parent = ScreenGui
TextButton_2.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TextButton_2.Position = UDim2.new(0.618671179, 0, 0.325556844, 0)
TextButton_2.Size = UDim2.new(0, 34, 0, 30)
TextButton_2.Style = Enum.ButtonStyle.RobloxRoundButton
TextButton_2.Font = Enum.Font.Cartoon
TextButton_2.Text = "X"
TextButton_2.TextColor3 = Color3.fromRGB(0, 0, 0)
TextButton_2.TextScaled = true
TextButton_2.TextSize = 39.000
TextButton_2.TextWrapped = true
TextButton_2.MouseButton1Down:connect(function()
Main.Visible = false
Openmain.Visible = true
end)
Openmain.Name = "Openmain"
Openmain.Parent = ScreenGui
Openmain.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Openmain.Position = UDim2.new(0, 0, 0.347239256, 0)
Openmain.Size = UDim2.new(0, 24, 0, 100)
Openmain.Active = true
Openmain.Draggable = true
open.Name = "open"
open.Parent = Openmain
open.BackgroundColor3 = Color3.fromRGB(50, 50, 50)
open.Size = UDim2.new(0, 24, 0, 100)
open.Style = Enum.ButtonStyle.RobloxRoundButton
open.Font = Enum.Font.SourceSans
open.Text = "Open"
open.TextColor3 = Color3.fromRGB(0, 0, 0)
open.TextSize = 11.000
open.MouseButton1Down:connect(function()
Openmain.Visible = false
Main.Visible = true
end)
All Fling Scripts - Pastebin.com (2024)
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